Spellbreaker

2D action platformer with several enemy types and a scripted boss battle.

Description

Spellbreaker was made in a group for a class final project. It is a 2D side-scrolling action platformer made in GameMaker. As the technical lead in the group, I worked on foundational scripts including kinematic bodies, TileMap based collisions, and finite state machine templates. I also coded the player movement/attacks as well as the final boss cutscene and attack sequence. I then delegated the programming needs for the rest of the game to the other programmers as well as offered advice to solve problems.


Technologies Used