Nightfall

3D survival game with resource extraction and crafting components.

Description

Nightfall was made with most of the same group as Spellbreaker for another class final project. It is a 3D resource mining / crafting / survival game with an asymmetric daytime exploration and nighttime base defense cycle. I acted as the producer for this game, moving from managing the tasks for the programming team to overseeing the project as a whole. Compared to Spellbreaker, I implemented more rigorous project management including OpenProject task management. I still worked on the programming, creating the inventory, oxygen, and interaction systems.


Technologies Used