Entombed

3D puzzle game with a focus on shader programming.

Description

Made in a month for a class final project, Entombed is an atmospheric horror puzzle game. Trapped in a mysterious underground tomb, the player must solve all the puzzles and destroy the tomb’s inhabitant before it’s too late. Entombed was a huge exercise in visual style with custom shaders and in asset pipelines trying to wrangle models and materials from Blender to Godot 4. During its development, I found and reported several bugs to Godot’s Github issue tracker as I tested the limits of the different beta versions.


Technologies Used